tag:blogger.com,1999:blog-7793811623191911228.post7934595859627643943..comments2024-03-26T22:12:26.417-07:00Comments on The Dart Zone: Now Playing: TBNC Upcoming Events + Past 2 Game Reportstorukmakto4http://www.blogger.com/profile/10734470012890561585noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7793811623191911228.post-75628571471150990022015-02-28T09:26:25.918-08:002015-02-28T09:26:25.918-08:00What I was getting at with weapons and HvZ was mor...What I was getting at with weapons and HvZ was more about capacity, rate of fire, automatic versus pump, and general firepower. Some games have highly restrictive rulesets as to how shooty humans can be, particularly early on, and the reason is not safety but balancing.<br /><br />Safety and velocity limits are an entirely different issue and I can see what you are talking about, if you play inside and are getting full autoed at 3 feet because you turned a corner into a superstocker, you will feel that. Though, if you ask me, superstock should never have a MED or any sort of concern with close range pain, that's part of the reason for superstock versus higher velocities and less cushy dart tips. It doesn't really hurt, and consensus among local zombies has long been that harder-hitting stuff is nicer to play around because it prevents disputes. You would be surprised at what you won't feel when lunging at humans.<br /><br />Yes, it is easier to play HvZ for S&G when the game is short. This is what led to the Trojan horse maneuver with the zombie. Humans working with zombies is not exactly correct from a simulation standpoint but HvZ is not all serious simulation and there are tons of other ways to get betrayed that ARE realistic for a Z-day scenario. Treachery is a longstanding part of hvz as a game. My point was that this was a reminder not to get sloppy, sooner or later you will get a curveball like that and you had better be ready to dodge.<br /><br />Me and IFF have a questionable history. I have HvH'd people by reflex (hey, at least I wasn't that other local who HvH'd people by poor trigger discipline). IFF in TTT is a whole other issue, and as I see it the point of that gametype is to challenge the IFF abilities of players and cause chaos based on the anonymity of terrorists.<br /><br />I keep track of ammo by trigger time. I don't often count rounds under pressure, I just know how much shooting a mag is, and in any off-time I might look at the mag if I am unsure whether it is time to grab a new one preemptively for the next change or do a tac reload before reengaging.torukmakto4https://www.blogger.com/profile/10734470012890561585noreply@blogger.comtag:blogger.com,1999:blog-7793811623191911228.post-75226000875248799102015-02-27T00:08:07.029-08:002015-02-27T00:08:07.029-08:00Regarding boots: I think that it should be emphasi...Regarding boots: I think that it should be emphasized that not all boots are created equal for HvZ. There is a tradeoff to be made between ankle support and flexibility; boots which come higher above the ankle will tend to give more support but to also bring more of the attendant disadvantages. <br /><br />Personally, I prefer either work boots or well-worn hiking boots that come up about an inch above the ankle, both for HvZ and whenever I'm outdoors in general. I can run just as fast in these boots as I can in any other shoe; the only thing that I cannot do is to run as quietly as I could in sneakers. I don't miss the extra ankle support that higher boots would provide, but this is probably because I have strong ankles as walking is my primary mode of transportation. <br /><br />Also relevant: weight added to the feet has a much greater impact on a person's speed and endurance than weight carried. Heavy boots are not good for games where you can expect to run around all day. Herbert Westhttps://www.blogger.com/profile/07851465637020711961noreply@blogger.comtag:blogger.com,1999:blog-7793811623191911228.post-3205898059535849922015-02-26T15:30:31.812-08:002015-02-26T15:30:31.812-08:00Great Article
"Of course, if you are somehow...Great Article<br /><br />"Of course, if you are somehow still playing a weapons-limited game, where zombies rely on the specifics of what humans are using to be able to tag people, then even modern toy level nerf can put your game in a hurt. The question then is why your game is that way. Locally I have never seen anything like that. Player culture and the balance of hardcores between the H and Z sides contributes, I suppose."<br /><br />My work schedule keeps me from getting to some of the day games locally which is a shame, so of course take this with a grain of salt (most to all of my practical experience is from ReCoN games), but I still believe that location and terrain are also valid concerns when considering acceptable weapons for HvZ. When most engagements are at less than 15 feet, getting tagged repeatedly with a superstock blaster can be painful.<br /><br />Of course it's easier to play HvZ for kicks and giggles when the round will only last 20 minutes.<br /><br />"There was a cooperating zombie hidden in the formation and I got owned. To all who organized that, well played indeed. I guess that is a good reminder not to get too sloppy about IFF in HvZ! Stay vigilant people..."<br /><br />So just to be clear, the humans were still human players but cooperating with the zombies specifically to tag their own team? Seems slightly sketchy.<br /><br />Then again I know I've done things to even the odds for the zombie side because A) I feel that's a duty of the moderators and B) one sided human victories aren't much fun for me, even when I'm a human.<br /><br />Also bravo for calling out the IFF issue. There was a TTT game at our last event in which reflex got the better of my and I tagged out the Detective on reflex (which then caused me to be tagged out by an actual "terrorist").<br /><br />I'm also curious as to any tricks or training you use to keep track of ammo. Previously you've written that you don't have a problem with "spraying and praying" type firing. Is it a matter of keeping track of burst fired (as opposed to individual rounds fired) or something else?Akmetanhttps://www.blogger.com/profile/00086212558838654045noreply@blogger.comtag:blogger.com,1999:blog-7793811623191911228.post-73681909648176643132015-02-23T19:06:40.405-08:002015-02-23T19:06:40.405-08:00I look forward to when you can do a write up. I u...I look forward to when you can do a write up. I used to play paintball in the woods with a BSA RD30 Red Dot sight, and found that it was very useful.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7793811623191911228.post-90716600629406314662015-02-23T18:47:44.971-08:002015-02-23T18:47:44.971-08:00All these games were before I had that, but I ran ...All these games were before I had that, but I ran it yesterday. I like it. I like it a lot.torukmakto4https://www.blogger.com/profile/10734470012890561585noreply@blogger.comtag:blogger.com,1999:blog-7793811623191911228.post-91269986693298952842015-02-23T17:55:40.950-08:002015-02-23T17:55:40.950-08:00Did you get to put the 552 Holosight to much use, ...Did you get to put the 552 Holosight to much use, and if so, how did it perform?Anonymousnoreply@blogger.com