Sunday, March 26, 2017

In which a point is made about game design being a game, and an argument is made that specials are here to stay

I've been experimenting with making Youtube videos - mostly to see if I can get a point across in less time than it would take me to write an equivalent text post. Other than my (hopefully not too) annoying voice, this one seems to have turned out fairly well:

This video has already been linked on reddit, so I'm posting it here mostly for the sake of completeness.

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