Saturday, October 19, 2013

Nitron Build, pusher motor swap!

The NIC has never really had a proper solution for the Nitron. The stock pusher motors just don't rev high enough to be useful with typical pack voltages as used with stock (and any reasonable sort of swap) flywheel motors, and the typical workaround is to use a very high voltage "B battery" for the pusher. This is clunky and inelegant to have 2 batteries on board a single gun, plus the B battery is usually a dirty hack such as alkaline 9-volts.

Furthermore, the OEM pusher motor doesn't handle this abuse too well and there are reliability and heat problems. The one pulled out of this base gun smelled like it was on fire with only free revving on a 12.0V NiCd pack. "Like burnt popcorn", the Nitron Boom'ers say, and they are correct, they have a distinct smell.

So let's look at alternatives.

This was discussed on the HvZ Forums and some measurements of this motor led me to believe it was a 280 - but it is in fact a 260. The black motor at left is a Sagami Cyclone 280, center is the stock 'tron pusher motor, and right is a 130.


Here, have a closer look at the diameters.

Notice that a 280 does not fit the mount, but the 260 is the same diameter as a 130 can, more or less!

A 130 fits quite nicely.

 


The bearing snout fits the stock pilot diameter perfectly.



The hold-down is easily modded to fit a FC/FA type endbell.


Well, that sure makes it easier! There are TONS of 130 motors available from mild to wild with every Kv under the sun... AND the larger 180 derivative, which of course has the same cross-section but is longer. We are familiar with these beasts from dart-firing flywheel guns and probably have a bunch of some type of 130 laying around gathering dust.

That ought to cover everything you could possibly want to do with a 'tron.

Even a Stryfe motor would be far superior on a 'tron pusher to overvolting the hell out of that 260 and burning it up.


For this build, I used a Rapidstrike motor. The Kv of these plays well with getting around 550RPM out of a 12V pack.

I didn't trust the stock brushes, though. This is a commission.

I dropped in a carbon brush pack, which I pull out of cheap FC130 motors from ebay. More on those later, they are a good durability and possibly performance mod for metal brush 130 motors.


 

A piece of PVC was glued into the mount to anti-rotate the motor. The stock 260 was held by the terminals! Unfortunately this is typical of Nerf's motor installs.

The rest of the 'tron came together as expected.


This was wired for Rapidstrike-style cycle control of the pusher. Unfortunately, this motor did not have near enough "traction" to brake the gearbox even at low ROF. Perhaps a high-end hot wound 180 and an active-braking MOSFET, and a timing adjustment (which would be easy) could solve that, but I just converted this one to AB only with no cycle control. Firing a single round is possible, but you have to download your mags by one since the pusher may be forward. Far less a problem in the 'tron than in a RS with its pusher design and darts.

Stock flywheel motor, which seems to have decent torque once it gets fed current. I would have experimented more if I could actually use Vortex around here... it's banned from the local HvZ.

Speaking of current...
This is the pack for this thing. I was given an unused 10 cell Sub-C NiCd cordless drill pack by someone who had LiPo'd their drill. This pack was chopped up and reassembled in a 5x2 staggered brick. Cost: Nearly nothing.

The flywheel revs promptly up to full speed (which is impressive given the EXTREMELY THICK RIMMED and HEAVY high-inertia design of the flywheel, designed to compensate for alkaline voltage sag) and the pusher churns angrily away at 550-600RPM. Except, I have exactly 3 rounds of XLR to my name, and zero mags! Testing and possible tweaks to come later.

Nitron Technical Observations

This is probably a Part 1 since this is an ongoing project, but I am working occasionally but steadily on a 'Tron overhaul for an HvZ player at a nearby campus. Along the way I came across 2 odd details about the stock Nitron electrical system.

One is that the pusher is cycle-controlled (with the switch mounted on top of the battery box that follows the stepped edge of the cam disk) but there is no active braking. Weird. Except it makes sense in combination with the next bit, which makes AB difficult to implement in the stock configuration.


This strange heatsinked 4-pin package hanging off the side of the PCB is the first thing many people notice about the stock motor setup on the 'Tron pusher.


Speculation has included that the device is a voltage regulator or a MOSFET (used for solid-state switching of the motor power with the small switches scattered all over the Nitron's guts for various interlock purposes). At least people are aware you have to remove this PCB to do anything useful. As it turns out, "voltage regulator" is a very close guess.

A close inspection of the IC in question reveals the markings "UTC" and "AN6651". A quick Google nails it down what the mystery component is: a linear motor speed control IC. More or less a fancy linear voltage regulator that allows taking into account the motor IR and Kv in the selection of 2 external resistor values to get a very stable constant-speed, governor-like behavior.

Here is the datasheet:


Interesting. Peak current handling is 1.75A. Sounds awful low. Applications listed in the datasheet include tape decks and CD players. So why was this component used to drive the Nitron pusher motor? That is the biggest mystery of them all. Could there possibly be a need for that tight of speed control of this motor? Surely if the stock setup demanded a lower ROF than the direct-driven motor would produce and no colder-wound motor was available, you could do well enough with a dumb, cheap, string of diodes - or even a generic voltage regulator.

Could it have something to do with dropout voltage? Haven't checked, not worth the time to investigate the numbers of this application.

Regardless... the Nitron pusher motor is governed. This is why throwing higher voltage batteries at a stock 'tron makes the flywheel rev higher, but doesn't change the terrible ROF.

Here's a demonstration in which I throw various packs at the stock gearbox without any change in speed. First 7.2V, then 10.8V, then 12.0V.

video

Friday, October 18, 2013

RapidPistol on video

Got a request for video'ing a Standard Rapidstrike on reddit. Unfortunately, the only one I had was the one in the writeup, which was a commission and just got handed off to another member of the HvZ squad. What I did have, though, was my RapidPistol, which I figured needed a little video demo.




Mag dump (which was an older mag fully loaded to its true capacity of 19 rounds) with streamlines, and then some chrono shots. Sorry I wasn't able to get an outdoor firing test or a target shoot or anything like that, I did this in minutes.

Standard Rapidstrike, an illustrated guide.


This? This is disappointing. Let's fix it.

Saturday, October 12, 2013

Shelf Watch: Nerf suction micro darts, Bonus Rumors!

A short one...

Back in the mid 2012 era, there was a lot of speculation about Hasbro's big shift from N-Strike to N-Strike Elite, and part of that included darts. Some early leaked presentation slides hinted at older types of micro darts being dropped with the introduction of Elite darts.

Well, fast forward to now, and that's just what has happened. Sonics and Streamlines are no more, and New Dart Tag has gone exclusive-distribution in the US and taken the associated Taggers along with. That leaves nothing but them newfangled 1.0g streamlines on the shelves at the vast majority of retailers.

With one exception.

I guess Hasbro felt people would miss the classic Suction Micro. After all, that novelty of having darts stick to targets, walls, doors, glass, even people, is uniquely nerf. So they have soldiered on unchanged, still with orange foam, still in a 16-round bag, with a new Elite-scheme cardboard closure (note the non-elite N-Strike logo).



You knew this? You knew these darts were still in production? Yeah, I expected that. The real reason I posted was that these darts are W-code and have the same old high-density foam that you would expect from W-codes circa 2011. Cool. I haven't polled all of the stores within reach to determine if anything else is out there, but I think it's reasonable to assume all of these are W-code.

Speaking of those blasted tip codes, no one really knows what they come from or mean, only that all darts since about 2007 have them, and the darts are clearly not of the same origins by their minute details. And, sometimes, not so minute details (though Elite standardization efforts that were disclosed to Wired Magazine are definitely a thing, and have leveled the playing field a bit). The best speculation seems to be different plants that Hasbro employs to manufacture darts. I figure that Plant W had their process really down to a science for the old "Non-Elite" Nerf micro foam and thus was the chosen one to keep rolling on these older darts.


Now for those bonus rumors...

Super Soaker Freezefire on Target.com!

What have we here?

A quick search turned up nothing but Target site hits. Interesting. Has Hasbro sneaked this one all the way to retail without us noticing?

And what is it? Another triggerless syringe gun. With an ice tank. Meh.

Friday, October 11, 2013

JT Splatmaster Z100 Review, Chrono and Disassembly




Previously I covered the Z90 from a nerf perspective. This is the other pistol in the JT Splatmaster line of spring-powered nerf-like paintball guns, one which probably attracts more interest on first glance from nerfers than the Z90. Why? Well, this.


Wednesday, October 9, 2013

Review: ZombieStrike Elite Dart (30rds/Case)

This is Nerf's matching recolor of the Elite dart for the recently released zombie-themed ZombieStrike product line.


Purchased on October 5, 2013 from the Butler Plaza Target in Gainesville, FL, USA. List price was $9.99, I believe I got these for 9.49 or something.

As is evident from the decal, in the US and Canada these are exclusively distributed by Target along with the rest of the ZS line.

As is expected for Elites, the darts are packed in a rigid plastic blisterpack with 2 form-fitting insert trays. Much superior to bags when it comes to protecting the product on the shelf. Buying a case with crushed foam in it sucks.


The foam on these is printed with a single color design that includes a Nerf logo and the ZS "Z-crosshair" badge. Nerf seems to be all about pretty darts nowadays... at least here it's nothing disagreeable and at no extra cost versus standard Elites.

A 15 round sample was examined and subjected to a 160+ shot chrono session. This serves both as a verification of ballistic performance and consistency in a variety of launcher types, and as an aging and short-term durability test. This was overall passed with flying colors; no "duds" were discovered and no darts ceased to be reusable with optimum performance for any reason during the test (which included high-performance flywheels and a 150fps springer).

Quality control seems to be excellent, with the exception of 3 observed minor foam consistency problems in the 15 round sample; two darts had out of round foams, and one had an undersize foam. Unlike some older K and J code standard Elites, there is little glue spillage around the tip. The tips appear to be installed on-axis and straight and are themselves consistent in their dimensions. This is likely associated with the observed success in using these darts in longer barrels, a common problem area for rubber tipped darts. As a sidenote on use of longer barrels with elites, tight barrel fits must be avoided regardless of spring gun parameters and optimal fit; here the test NF was equipped with a Blue Line CPVC barrel.


The tip code is J-dot. The tip construction appears to be standard. Like other J-code Elites, these tips have a white core and a colored dome. The foam is standard J-code foam (which should be familiar on elites, and is more or less identical to other foams available on elite darts including K-code and W-code) except in green color.


There is one observed difference with these tips from earlier J-code standard (orange/on blue foam) Elite tips, though, and that is the surface finish and level of tack. Early elite tips were notorious for sticking to magazine bodies and feed system parts resulting in jams.

Oops. This malfunction is typical of early Elite Standards from the 2012 era, which all had very tacky tip compounds and overhanging dried contact cement around the tip. This still may be the case with K and J code...
The ZS dart tips, however, are much slicker. Loading an 18-round magazine without any care to setting the rounds back from the front surface did not result in any feed trouble.

Overall, I would rate these highly recommended. In terms of consistency and durability, they are as good as it gets with the Elite type darts, and performance is nominal. While not available in 75-round cases, in 30-round packs they have the same price point as standard elites, yet are a brighter, more visible color (which assists in recovery to keep costs low), better long barrel compatibility, and better reliability in all the popular stock class guns. And they are zombie-themed for the HvZ crowd. What's not to like?

Sunday, September 29, 2013

Boring ballistics stuff. Chrono data, dart aging, RapidPistol, Z90 Redux.

Today I ran some more stuff over the clock.

First up: the Splatmaster Z90 got retested with Elites loaded all the way to the breech end of the barrel.

In the previous test of the Z90, all darts were loaded with the tip flush with the muzzle to produce a fair comparison with Sonics and Elites. I figured I would give it another go with Elites pushed back about 3/4" farther. Honestly, I didn't know what would happen to velocity and consistency, but I'm glad I tested that! It turns out that dead volume has a massive effect on these small-displacement springers and the 3/4" of pushback is worth 10-20 fps! Now we are pulling over 120fps with elites. Not shabby, and more in the same league as a good NF now.

Second, the RapidPistol got its test, finally.

Note a few things.

One, I have standardized the chrono data spreadsheet format, added some basic statistics (standard deviation, min/max and extreme spread) to make consistency and practical performance more apparent and foolproof than just the mean and the list of shots, and get more in line with how Foamdata Services and the like are reporting data. I also standardized the sample size for a normal test to 16 shots and will try to avoid throwing a random few rounds over the chrono and calling that a real test. It's not large enough for over the top statistical analysis, but it communicates quite well how the gun behaves and is enough certainty for what we are doing here.

Two, for flywheel guns, I have began recording the pack voltages at the beginning and end of each test. Fully charging the pack before a session does not remove the change in voltage during discharge, which is not negligible during a 100+ round chrono session, so this is better quantified in case some use or relation of that voltage data comes up that could call into question the integrity of the chrono data. Also, the energy consumption of a gun becomes apparent when the resting voltage of a Li-ion pack is monitored, and this will be useful as a rough estimate of battery life.

Three, new darts were tested against equivalents that have been in service for a decent time and would still be considered fit for use by my standards of the past. This was in response to this post by infamous and azrael at BNBS. While I have long known about significant negative effects on ballistic performance as darts age, accumulate normal wear and damage, lose the original foam dimensions and stiffness and gain defects, I honestly never knew how bad it was, and I have never bothered to test it. Infamous had posted some chrono numbers from a stock Retaliator that didn't seem to make sense, and I had commented something about that on reddit... but on further investigation they encountered a massive discrepancy in velocity between used and unfired darts.


Thus, I will be investigating foam degradation further. Here, I have completed the flywheel portion with this RapidPistol with shocking results - brand new darts, through flywheels, produce SIGNIFICANTLY more velocity than darts that have been mildly degraded and would still have been judged not just usable, but equivalent to new dart performance, in the past by visual and fit inspection!

Furthermore, I caught a flywheel-related wear mechanism that I don't think has ever been noticed before - when fired from some types of flywheel guns, the flywheel slip as the dart is grabbed results in wear of the foam near the front end of the dart behind the tip.
 


Such wear can eventually cause flat spots or a uniform reduction of diameter, visible as a "blunting" of the sharp cut edge of the foam, and this has a SERIOUS velocity effect. Several unexplainable low-velocity shots occurred which led to this finding (and were discarded after finding the anomalous darts, pending a test of exclusively worn darts culled from my dart supply to quantify the effect of this wear).


I also completed a "stockish" springer test with an AR'd Strongarm. There is a definite difference between new darts and used darts, even those that seem perfectly fine to any practical inspection! Seriously, if you are in some kind of competitive environment, ALWAYS RUN NEW DARTS! It's not a small edge you gain, it's massive. Trust me, I have the most stringent standards for darts during HvZ season of practically anyone and THAT is my baseline to which I compare new darts in these tests so if you simply cull worn-out darts YOU ARE NOT IMMUNE TO DART WEAR. ALWAYS USE BRAND NEW DARTS WHEN IT MATTERS! Also, these T-code Elites have uniformly had unreal performance. That warrants yet more testing. Perhaps code shopping is about to get reignited!

Still to come are a "pro stock" test with a heavily sprung Retal and Triad, and a test with pneumatic and spring guns with cylindrical barrels - convenient at the moment are my trusty SSPB attachment and my Z90 Splatmaster. In addition, I will be performing an aging test, involving the repeated firing and handling of said darts in a manner consistent with use, so as to create some kind of understanding of service life.

Saturday, September 28, 2013

90% WIP Rapidstrike Integration On Rapidstrike

Many members of the community have joked about this.

You know, "What's a good integration for a Rapidstrike? How about another Rapidstrike? Lol, not really."

"Put a Rapidstrike on your Rapidstrike so you can Rapidstrike while you Rapidstrike."

"Yo dawg, I heard you like Rapidstrikes..."

Except when I mentioned it, I wasn't kidding around.


Friday, September 20, 2013

Review and Chrono: JT Splatmaster Z90 Pistol

JT Splatmaster is a line of low-cost, .50 caliber spring-powered paintball markers that are very nerf-like in concept and parameters - and often directly nerf-ready without modding.

Such is the case with this Z90.




Thursday, September 12, 2013

[Review] Buzzbee Extreme Dart

As I discussed in my Shelf Watch post recently, Buzzbee has recently reworked the Air Blasters Extreme series somewhat, to include the separate availability of these darts.

This 18-round card pack was found at a Wal-Mart in Florida for $4.88. No cases or other quantity packages were found.

Go ahead, keep reading after the jump, I know you are there thinking about it.


Wednesday, September 11, 2013

Rapidstrike deserves an internal battery pack...

But not in the front of the damn thing.

I was messing with a spare RS stock left from the RapidPistol build, when it hit me: There's room in there for a stick pack!

Result:


Those two Panasonic NCR18650B have nothing to do with this project, they are just a stand-in for the 2S pack of Sanyo UR18650SAX that will eventually be put here once I get my latest order of cells and pack assembly materials.

There is room available in these stocks, with some hacking and grinding, to fit larger cells. I don't have any loose Sub-C cells to try but I would guess they would fit. A-diameter cells like 18650 lithiums and 2/3A NiMH will fit without a doubt no matter where the wires are placed on the pack. There are also probably some expensive, airsoft-specific LiPo packs that could be employed in this setup.

Speaking of airsoft, that is where the idea of a stick battery came from since a lot of very similar needs exist in airsoft (desire to hide a big and capable battery pack inside a realistic and tactical-looking weapon's original design and interior spaces...), so if you want your RS to be a bit cleaner, better balanced and integration-ready, you may want to look into airsoft suppliers of battery packs for use in this mod.

A 3S of 18650s may be a little tight, but it might actually work out as well. I am going to use this on a stock-motor RS build so I am using 2S.

Shelf Watch: Zing Products, Buzzbee, Rebelle at Walmart...

Welcome to the second episode of Shelf Watch, now a regular blog series!


Today's hunting grounds: Butler Plaza Wal-Mart, Gainesville, Florida

First up we have an electric soaker from Buzzbee.


Monday, September 9, 2013

RapidSwarm details.

And now for what's inside this thing. I will not cover the RS because that is the old Blade motor tester, but rather focus on the Swarmfire.



Swarmfire receiver to barrel shroud joint. A single layer of PVC sheet made from flattened 4" SDR 35 PVC sewer pipe was used to mate the two with the correct standoff distance.

 

[Mod] Swarmfire Reliability

Up now: how to set up a Swarmfire rotation system to handle high-rate full auto, worn parts and adverse conditions without skipping a beat.


Saturday, September 7, 2013

RapidSwarm and RapidPistol Completed

Done.

Ready to get a combat test. Rock solid.



Rifle and pistol. This is similar to an old image of mine with a Swarmpede and a Guardian PDW side by side. These RS are the successors of those Stampedes, so it makes sense.

Something that is not obvious is the Swarmfire trigger, the tiny orange button just under the flywheel cage of the RS, which is on top of a stock switch out of a Stampede or the like. A 203-style trigger pack was considered, but the bulk recommended against it. In the absence of suitable small switches and a MOSFET to set up an extremely compact trigger module, I used this support-hand button trigger concept taken from the MASS-1. It's not optimal but it stays out of the way and isn't way too easy to ND.



 Also fixed battery leads on the RapidPistol.

Close fit. Not compatible with barrel extensions, but why the hell would you need a twist-lock on the muzzle of an assault rifle? That is a RS feature that seems more like a gimmick than like modularity. I can understand the Spectre can, kinda. This doesn't need it though. Shorter is better in a zombie situation.
 

It's a terrible internals shot but I was up late working on this thing and wanted to get it done, so documentation of the process fell by the wayside and this is all I have. You can see the rear protrusion of the Swarmfire receiver which is as close to the flywheel cage as feasible and touching the front side of the magwell web, and that is after grinding some strategic areas.

When I put a better spring pack in the Swarmy, there will be images of how it disassembles. The Swarmfire is of course hung on the Rapidstrike barrel shroud, but what's more is that the RS flywheel cage has its two front screw bosses on the barrel shroud as well. By removing the 2 rear flywheel cage screws, the whole front assembly (flywheel cage, barrel shroud, Swarmfire) lifts out in one piece.

The battery wiring was rerouted. The harness now has the battery leads attached to the front assembly (connected to the Swarmfire trigger and motor) and a second Deans connector in the magwell that supplies power to the RS.

Thursday, September 5, 2013

WIP RapidSwarm

Just roughed in this primary.


This is the RS development mule, its life as the lab rat for electrical upgrades over and its tour of HvZ duty about to begin.


This is NOT a slap-it-on affair. When I get a shot of the internals on this build, you will see how I CRAMMED the Swarmfire in as tightly as possible with absolutely zero exceptions for anything! Keeping this integration high and tight to the rifle was a major priority, being that a poor underslung installation can totally destroy the ergonomics and balance of the whole gun. In the past, this was also a major difference in my Swarmpede builds versus many others that had the Swarmfire hung at least 1/2" lower and 1/2" farther forward (that is, if they were not flipped upside down, shelled and other nonsense) - but this makes those old pedes look sloppy.

Look at it this way, I shaved down webs and the burrs left by flush-cutting excess plastic off in order to gain that fraction more.


Compared to the Swarmpede, which is several generations old but still has never had an equal as a well-rounded and effective HvZ rifle.

Until now! Time to wire that Swarmy up!

WIP RapidPistol

After hearing a report from teek42 of an unbarreled RS not shooting wildly every which way, I went ahead with shortening the former stock motor test gun to a pistol.

This is the shortest possible configuration. All battery box remnants are gone. The carry handle was retained, as I do not like the loss of aim reference that occurs when it is removed (leaving a non-flat receiver surface if you cut in the obvious locations). Plus, I like carry handles.


2s pack on the side gets the job done. Still to do: reroute those battery leads which were left from the last front-wired configuration, and bodywork of course. Then paint? I am also going to be putting carbons in these motors and swapping in a better set of flies when I get the chance.

There were/are plans to add a N-Strike stock mount and a stub barrel with twist-lock muzzle fitting for modularity. That is going to need to be balanced with minimum length and bulk. I could easily go as modular as a Stryfe - a full-auto Stryfe... but then again, regular old rifle RS with fixed barrels and receiver-integral handguards/barrel supports do that better. I may just keep it as is, being that this is definitively a quick and dirty type of weapon, is never going to be anything proper and formal and clean, and it is SHOCKINGLY short in its current configuration.

This thing may be my new secondary for HvZ.

Tuesday, September 3, 2013

Interesting data point on "TrustFires"

http://britnerf.co.uk/sutra7671.php#7671
According to BritNerf user Hammy:
   
I am now modifying a RS (commisson) and this one has 4 trustfires with solarbotic motors

I used my fluke multi metre to make the measurement.

When the 4 trust fires are not loaded, then they read 15.86V, however once the flywheels are spinning, this voltage drops to 6.5V. and the current flowing is 1.7A...


Whoa! That is a stupendous amount of voltage sag under a very minor load!

With the variability of Fire brands of cells and the fact that the rest of the system (including the cell holder, which is a VERY significant amount of resistance) was never described, this cannot be a useful numerical data point.

It's still a stark reminder of why these batteries and this practice are not a good idea, though. I will cover and explain the situation with 14500 cells in more detail in one of the upcoming battery guides, but suffice to say, they are a very poor choice, if you didn't already know.

The gist of it is that this type of Li-ion cell on its own, even in a best case (such as cells from the likes of Sanyo) is totally unsuitable for the uses people keep putting them to in nerf! This type of cell is designed for a 1C or 2C discharge rate - 1.6 amps at the very most - and even at that rate, the cells are sagging a good bit and heating up. Its internal resistance is far too high to perform anywhere REMOTELY near how a proper battery choice will on a mod - and it is also being abused quite severely. The quality problems of Fire cells and resistance of cell holders only compound that, perhaps significantly.

Carry on, and seriously, lay off the TrashFires!

Saturday, August 31, 2013

Rapidstrike Chronographed

I formally took the data on the Rapidstrike stuff I have done up to this point.

Without further ado, here is the data.

Details and observations after the jump.

Shelf Watch: Vortex, Xploderz, Zing Bows

Store: Target, Butler Plaza, Gainesville, Florida USA


In addition to the expected stuff not worth mentioning (including what seemed to be a recently enhanced stock of Mega 20mm, due to the Centurion's ammo-mulching tendencies no doubt), there were a few standouts.


Nerf - Red/White Scheme Vortex XLR Discs - Card Pack, qty 10. New Style Packaging Art.

Monday, August 26, 2013

Rapidstrike development gun on video.

Demonstration of operation at 900-1000RPM, 500RPM practical ROF, and ability to fire single rounds. Chrono'd at 100-110 in its current form, video description is out of date and my numbers were a bit premature and sketchy.

 

 Yes, the details are STILL coming. I am going to explain exactly how to build these, so stay tuned, anyone who has kept reading me through the dropout in posts as of late. A lot has gone on with these rapidstrikes which has not been entirely solid and the best repository for this sort of play-by-play is still the forums.

The latest news, however, is that the Blade 180/pusher diodes/3s battery combo seen in this first attempt at the RS overhaul has been combat tested. I brought it out at a Thunderdome-type Humans vs. Zombies event, and it pumped out 500RPM 100fps all day long and didn't malfunction a single time.

That is the real breakthrough here.

Sure, we have had high-rate autos all along, and automatic rifles and 100fps autos for years - but never have all been combined until now, and never with such devastating, terrible, inexorable reliability. Mark my words, this is an ass kicker, a game changer and a quantum leap for HvZ and stock class nerf, and it is unlike anything the world has ever seen before. That video, with some crappy old darts, does not even do it justice. It's almost a bit unsettling having used it in an HvZ situation, like it's just too damn good. Too perfect for the good of the game.

Now if you'll excuse me, I have some zombies to stun.

Tuesday, August 13, 2013

Rapidstrike Test Mule. More to come on the flywheel front.



 Once again, I have important things to post. Important things about flywheel motors, about Rapidstrikes. And not enough time and coherent thought to get them all together. If you have read me on the HvZ forums I have posted a lot of RS related stuff, stuff related to this gun above. Except it's not more than a stream of posts and observations and conversations among a bunch of modders. The problem with blogging this stuff is that it forces things to coalesce into an identifiable resource that someone can look at. Wait, that's the point. That's why I created DZ. Now I need to step up and get it done re: THIS.

So what's the ugly old thing up there? Long story short, a guinea pig for Rapidstrike mods.



It will eventually be cleaned up, and then it will be a real build - but for now, it still has wiring hanging out and temporary guarding of protruding motor endbells. And no integration or HvZ optimization. That will be fixed. And the info posted, along with a video showing some mag dumps which, I assure you, will remove any doubt about this system and its potential.