Monday, August 26, 2013

Rapidstrike development gun on video.

Demonstration of operation at 900-1000RPM, 500RPM practical ROF, and ability to fire single rounds. Chrono'd at 100-110 in its current form, video description is out of date and my numbers were a bit premature and sketchy.


 Yes, the details are STILL coming. I am going to explain exactly how to build these, so stay tuned, anyone who has kept reading me through the dropout in posts as of late. A lot has gone on with these rapidstrikes which has not been entirely solid and the best repository for this sort of play-by-play is still the forums.

The latest news, however, is that the Blade 180/pusher diodes/3s battery combo seen in this first attempt at the RS overhaul has been combat tested. I brought it out at a Thunderdome-type Humans vs. Zombies event, and it pumped out 500RPM 100fps all day long and didn't malfunction a single time.

That is the real breakthrough here.

Sure, we have had high-rate autos all along, and automatic rifles and 100fps autos for years - but never have all been combined until now, and never with such devastating, terrible, inexorable reliability. Mark my words, this is an ass kicker, a game changer and a quantum leap for HvZ and stock class nerf, and it is unlike anything the world has ever seen before. That video, with some crappy old darts, does not even do it justice. It's almost a bit unsettling having used it in an HvZ situation, like it's just too damn good. Too perfect for the good of the game.

Now if you'll excuse me, I have some zombies to stun.


  1. Yeah, down here we have some locals running a tournament off campus. This was actually a small scale practice run.

    1. We have a Thunderdome gametype we play up here in the Midwest, I wonder how relatively close the two are. Off topic, I know.