Additionally, USF HvZ runs regular training missions (minigames) at the same location as routine TBNC events. One is happening tomorrow, 02-22-15.
I of course will be playing both of these.
After-Action: 01-24-15 TBNC HvZ Day Game
January 24, 2015 was the first ever Tampa Bay Nerf Club Humans vs. Zombies day game. The location was the Jefferson Equestrian Area near USF, most of which is a mixture of forest and brush, and makes a great HvZ site.
|View from staging area|
The game itself went very well. It was surprisingly dispute-free, the mod team did a great job with the missions, and the day reminded me of how awesome HvZ can be.
Coop772, I'm not sure why you no-showed this game after signing up but you missed out.
|Packing gear for 01-24-15|
If you are a serious stock class player, consider getting some boots. I always wear boots to everything involving combat, but even if you prefer to wear sneakers to run fast in some situations, you will eventually play a game that is not on turf or concrete and you will want ankle support and the ability to step on rough stuff. This game punished everyone who wore sneakers. There was COLD standing water and wet tall grass everywhere. There is a reason the Florida HvZ 501st wears boots.
My hit ratios were shit. Part of this was constant wind and part was trying to use up worn darts first, but more significant, the zombies had adjusted their tactics to us. TBNC does have a strong tech culture and I was at one point running with 7 humans 5 of which had high end autos like mine, and what do you know, the zeds just moved their camp distance back away from us.
Now on the subject of the high end autos, ever heard someone worry about weapons mechanically breaking HvZ gameplay? They usually cite a situation like this one with some concern about how HvZ is "going to be dead" if it happens. I had one on Reddit refer to the Rival line with a comment that if they perform like superstock guns out of the box, HvZ will be "dead". Too hard for the zombies, they say.
Well... we played this game with actual superstock guns. As many actual superstock guns as a regular HvZ event has toy-grade guns.
I have talked on Reddit and other places about the HvZ arms race and weapon-limited versus human-limited gameplay, and how locally we play a human-limited game since mid 2013, and what it boils down to is that a good modern zombie preys on operator weakness, not the shittiness of nerf guns used to shoot at them. Nowadays they are close enough to a perfect engine that if they are used properly there is very little that could ever take down the wielder, not even a mass horde charge. We die because we are not superheroes, and our situational awareness, judgement and agility are far from perfect.
Of course, if you are somehow still playing a weapons-limited game, where zombies rely on the specifics of what humans are using to be able to tag people, then even modern toy level nerf can put your game in a hurt. The question then is why your game is that way. Locally I have never seen anything like that. Player culture and the balance of hardcores between the H and Z sides contributes, I suppose.
During this game I also figured out what happened at a previous war with the Tacmod prototype. It was a pusher crash caused by some combination of a bad magazine and receiver rail wear due to the high usage on this gun, and I will soon post at length about this Rapidstrike issue and how to detect it early.
After-Action: USF HvZ Training Mission
About a week later. CO of 501st showed up and we played and talked HvZ veteran stuff later, the Tacmods racked up kills, I died toward the end of the game in a second of chaos with a full mag not even firing a shot or seeing the zombie (as is usual), and there were many snap shots and oh-shit ambush moments. Overall another great HvZ event which along with the TBNC game somewhat restores my faith in Humans vs. Zombies.
I guess I do have a funny story: toward the end of an open-field "Infection" (speed HvZ) round at the beginning of the event, I am one of a few humans left and end up lonewolfing a bit too much and getting a bit close to zombies. I'm snapping zeds and trying to keep track of the respawning ones coming back from the edge of the field. Behind me is a human group led by a player, Jake, who is usually a hardcore human. He has a Swarmfire and a sock rig. When you are a hardcore human wearing a sock vest and carrying a Swarmfire, you look very human. He is yelling to me to fall in. Come on, we got ya covered... I back up into the formation since I am still engaged and shooting in the opposite direction and I meet the formation directly next to where Jake just was and suddenly I am getting tagged.
"Trojan horse! Gotcha!"
There was a cooperating zombie hidden in the formation and I got owned. To all who organized that, well played indeed. I guess that is a good reminder not to get too sloppy about IFF in HvZ! Stay vigilant people...
Something I ran into here is that for the main missions we play location-based respawns for zombies. The respawn points are along trails in the woods, and humans must on occasion be in very close proximity to them. This is a scenario you have to be prepared for as a human in this sort of game, and in particular, watch your ammo load and consumption in 'small' games. Those moments of passing by the respawn points can turn a small force of 5 zombies into 15 people coming at you in a row, and in these 'small' games I need every bit of my big-game level rifleman loadout. It really does simulate a big game mission.