A recent change is that we have added bunkers. The day before yesterday was a "mod party" at dkdavid721's place and in addition to the quick RS fix, UMB coupler, Centurion mag servicing, CleanCut planning, Hammershotting, chrono fun, Triad speed-holing, and lighting crappy kooshes on fire... We made 5 of these super cheap easy obstacles.
One game made heavy use of them, it was a lot of fun. I got a good number of kills, but I didn't pack enough ammo and ran out. There will be more games with them which I greatly look forward to playing and posting about.
What I can say is that having cover like this forces players to avoid maximum range standoffs, and since these standoffs are IMO the worst part of the way nerf is usually played, it is a lot more satisfying. With bunkers ~50 feet apart, stock class players can shoot accurately at enemies.
I did have a lot of trouble with mag changes, though. I am still not a fan of a bullpup primary in most situations. Training will help, but it is always going to be unfavorable geometry for quickly reloading.
BUT WHY would I primary this thing so much?
Because the Tacmod prototype cratered in the first game!
It was an HvZ/Infection round. I aimed at a zombie and pulled the trigger. There was a loud bang, and something white flew from the right side of the weapon, as if it had ejected a shell casing. I thought it was a stray dart hitting. Went to fire again, dead pusher.
Then I notice the pusher endbell cover is missing. That white object was the endbell cover, violently ejected from the receiver. What the hell??
I busted out my tools and checked her out in the field. Found the pusher circuit not getting power. I quickly figure out that the 1N5551 drop diode has gone kablooey.
Check switches, all good. That narrows it down. Motor blown. What the hell?
So I grab the Vulture and play on.
Early today I tear into the problem.
Find a crispy fride FK:
Active braking service is hard on motors and when you get into a game with a constant background rate of semi-auto fire going, you can have a heat situation, but why this died now, I have no idea. I suspect this is a factory defect. It does however seriously bother me. This gun did have a high round count but this just shouldn't happen whether this is an engineering deficiency of the '3240 in this particular app, or a quality problem.
For the last month or so I have been wanting to have a second rifle. I have also wanted to try Xtremes for a while. I am going to act on both these thoughts.
As to the forest green BW12 koosh darts, I started the day with about 100 rounds loaded up, all BW12 greens. They surprisingly did fine. A couple tips got loose and increasing numbers of wild shots happened as they wore out (lots of scavving happened and I must have fired 600 rounds at least in this game), but the severe immediate foam problems didn't materialize. The weather was favorable, however. I would never use these for HvZ during the hot season here. They are OK darts to use and lose in stock class, which is what I am using them for. I brought home about 50 of them and they are mostly usable.